![]() The High Court of Jerusalem is, therefore, particularly remarkable as an example of an effective feudal check on royal power because it ensured the integrity of the kingdom with only one instance of civil war. (See, for example, John La Monte’s Feudal Monarchy in the Latin Kingdom of Jerusalem 1100 to 1291, Cambridge, 1932.) The Kingdom of Jerusalem also presents us with an exceptional case study in feudalism because a number of legal treatises cataloguing and analyzing the laws of Jerusalem were produced by first rate legal scholars in the 13th century and have survived to today - the so called Assises of Jerusalem.Īs English history demonstrates - from the baronial revolt against King John (that gave us Magna Charta) to Simon de Montfort’s Oxford Provisions and the English Civil War itself, curbing the power of kings was a difficult, dangerous and often divisive task. Historians have argued that the Kingdom of Jerusalem, created not organically over the centuries but consciously by men from already developed feudal states, was the “perfect” or ideal feudal state. Obviously, this is not the same thing as “democracy” (in any of its forms), but it was far less arbitrary and more legalistic than many people today realize. It also recognized the value of collective decision-making as checks on royal power. ![]() It was a system that consciously devolved power downwards rather than concentrating it in distant, difficult to reach capitals. Feudalism depended on local elites administering justice and raising taxes, protecting borders and fostering economic growth. Instead, evolving in an age when the speed of communication was restricted by the speed of a horse or sailing ship, and literacy was restricted to the elite, it was a highly decentralized system. In contrast to absolute monarchy based on the “divine right of kings,” feudalism rejected centralism and authoritarian rule. The market consists of items sold by players.Feudalism was a system of government based on interdependency between a monarch and his subjects. However, if you die and lose your inventory will be lost in the end.įeudal has a built in price error detecting market. This allows a player who has offline members to return to the fight and act like his other members. Keep inventory is on ONLY during the challenge. They can teleport to the challenge and fight. FIGHTING - A scoreboard will appear for all kingdom members.This will rarely happen since there is a command to check the average times when a kingdom or player is online) Accepted, but both sides not online - If both sides fail to join at the same time then the attackers can only win if they were online 70% MORE than the defenders.Waiting to be accepted - The defender is taxed at a linear rate until they accept the challenge or until they run out of money.There are three stages to a challenge (which are simply explained to the player within that moment of the challenge) They force players to fight rather than using a TNT cannon on offline players. Keep inventory is on if you die on your own land.Ī challenge is how kingdoms fight each other. Each kingdom has their own banner and they can place their banner on enemy land to start a challenge. The only way to get more land outside of their land is by challenging another kingdom and winning. Kingdoms can claim land which is connected to their previous land. Owning more land is reliant on how many members there are as well as their professions. Also, by default, there is an overall attribute cap which allows for uniqueness in gameplay.Ī kingdom is a group of players associated with a group of land. Attributes are gained by doing your profession. ![]() Luck does many things including: Chance to avoid death, better drops, more xp, better enchantments, and more. Stamina makes it possible to run for a very long time with no food. Toughness gives players more health and regeneration speed. Strength gives players more combat damage and dig speed. There are five attributes: Strength, Toughness, Speed, Stamina, and Luck. As a player levels up their profession, the attributes associated with the profession levels up as wellĪttributes are like stats. Professions define a players total available land, land taxes, what attributes will be gained, and what items they can best sell. Professions are divided into three groups: Peasant, Commoner, and Noble. When a player begins they are obligated to choose a profession. Feudal has five main parts to it: Professions, Attributes, Kingdoms, Challenges, and the Market.įor more detailed information visit the Feudal wiki.
0 Comments
Leave a Reply. |